- Dino and turtle
- The Keepers wake up in beds in a room. They all feel extremely well rested. (They have 20 temp HP!)
- The room they are in seems more dormitory than barracks.
- Niniel looks out the window and sees a small village with well-kept little streets. Little houses with little gardens with human-people walking around. The trees seems mostly deciduous.
- Niniel opens the window and a morning spring breeze blows in
- After some chat, Soliana heads out the door, down the stairs, and comes into the common room of a tavern / hostel.
- Soliana tells the tavern keeper she was drunk and doesn't remember and asks where they are. They are at the Fiesty Fox in the village Ironmoor.
- A woman runs in and asks Marlin (the tavern keeper) if he's seen Timothy (her 8-year old son) because he's missing.
- The mother says "they've taken him, I know it!" Marlin responds that he'll be back in a few days, but the mother responds that he'll be different.
- There may be hags or some other kind of creature kidnapping children.
- The changed children no longer sleep, and they seem to have lost all their joy. They just sort of sit and stare at you.
- They get some hasty rations from the tavern keeper, and they head through town toward the meadow west of town, keeping their eyes peeled for strangely calm children.
- There's an obelisk in the center of town that Niniel (who can cast Detect Magic at will these days) says is a mix of abjuration and enchantment magic. Very strong magic.
- Soliana examines the obelisk and finds that the magic is coming from an orb which is being amplified by the obelisk structure. The obelisk also has an inscription "Good sleep and pleasant dreams will protect us all." It looks like with a little bit of effort, the orb could be removed.
- Niniel walks up to an old codger (Lawrence) feeding birds and asks him about the obelisk. The obelisk is certainly older than he is, and the village might actual have grown around the obelisk.
- They walk on and get to the meadow and see some children playing a tag sort of game, and there's one child sitting off to the side just sort of staring.
- Niniel immediately wants to cast a minor illusion of a hag to see how the kids react, and Soliana asks if they can wait until they've at least talked to the kids to ask them about Timothy. She ties up her long skirts joins their game to try to earn their trust. They accept her immediately.
- Niniel summons her "cat" familiar and has to rub on the staring child. He notices its weird squid end on its tail, but just stares at it.
- After 15 or 20 minutes, the kids take a breather and Soliana asks about Timothy, and one kid says flippantly the hags musta got 'im. He says to go talk to Devon (the staring kid) who's now their best friend.
- Soliana tries to get the kids to not hold Devon's condition against him because he probably didn't ask for the hags to change him. They call her preachy and run off back to their game.
- Niniel casts Detect Magic through her familiar sitting in Devon's lap and sees that he has a faint bit of transmutation and necromantic magic about him.
- Soliana sends Stardust in her owl form to do a quick fly around of the nearby forest to see if there's anything obvious to be seen from above.
- Soliana sits next to Devon and asks him about the hags, but he just remembers the ladies who gave him beautiful dreams. He didn't walk there, he just was there.
- Niniel starts casting Minor Illusions of various hags, sirens, mermaids, but Devon doesn't react to any of them.
- Soliana can't get any more of a read on the magical aura or essence, so she also casts Detect Magic so that she can see the aura. At that point she does see a tether, and it goes straight down into the earth.
- Soliana asks Devon if he remembers when he met the ladies, and it was two years ago when he was 8.
- He thinks they had a cottage, and it was cozy with their fireplace. He doesn't remember going outside while he was visiting them.
- Stardust returns, but the loop she flew was short, so she didn't see anything abnormal in that space.
- Both the familiars get sent out to do some more exploring. A mile-radius loop for Stardust, and unnamed cat get told to explore the forest for an hour and then meet the Keepers in the town by the obelisk.
- They head back to town. Soliana and Caleb head for the general goods store, and he is a staring straight ahead, and has visited the Ladies several times.
- Soliana gets permission to cast a quiet magical ritual (Detect Magic), and then she examines the tether coming from him, and it's thicker and more prominent than Devon's.
- Meanwhile Poetry, Niniel, and Zemma ask around and find the town's healer woman. The healer woman calls the people who have visited the Ladies, "The Restless". She reiterates that all the Restless insist that the Ladies are "out in the woods".
- They have this discussion over an herbal tea concoction.
- Other people have gone out looking for the Ladies, and the ones who came back didn't find anything, but not all of them came back.
- Soliana examines the base of the obelisk, but doesn't find any mechanism by which it would move.
- Everyone sits in the square with the obelisk and waits for the familiars.
- Soliana ponders about the fact that she woke up this morning when she's never actually slept before, and she wonders if she would be charmed by the Ladies if they only Trance overnight and don't dream.
- The cat poked around in the woods for the hour and found lots of ground squirrels and other rodent dens.
- Stardust comes back a little while after that and while she saw lots of trees, she also saw some smoke rising from the forest to the west.
- The Keepers begin heading west into the forest.
- 3,000 XP ea for 76,200 XP total each.