Friday, November 14, 2025

Unsettling Paths - November 14, 2025

 - Plain blue tee (NEW DICE BOX!!!!! Look at all the pretty, shiny math rocks!)

 

- Soliana sheepishly conjures a new Healing Elixir which to feed to the snackrifice, then she conjures another one for back up.

- Niniel spends the time collecting a bit of snow from the blowing blizzard outside which she converts to water then splashes on the snackrifices. He is high out of his mind.

- Caleb gives Soliana a talking to about running into danger. She is very chagrined. 

- Soliana then climbs into one of the top bunks in the bunk room and trances while being nearby in case the snackrifice wakes up and needs something.

- After an hour of resting, Niniel Summons Shadowspawn and sends her deepwater catfish down the yeti tunnel and tells it to go 1000 feet down then come back.

- While she's in the yeti room, she notices there's a 7'-8' stone pillar carved a bit to look like a walrus. She doesn't remember seeing it there before. The bottom third is pedestal, and the rest is walrus.

- Before she went Caleb linked their minds so she could call for help telepathically.

- Niniel touch the walrus pillar. It feels a little bit warm.

- She tries giving it some scritches. It feels a little bit warm.

- She uses Ghostly Gaze and it's like looking like a stone carving.

- She asks the walrus if she needed to kill guy? It is a stone pillar.

- The Shadowspawn (catfish) did not see any creatures in the tunnel. It does not have an opinion about the walrus statue. 

- Niniel attempts to Shocking Grasp the walrus and she takes 5 (2) lightning dmg. 

- She finally gets with Caleb explains about the walrus pillar and asks him to send Zemma in to help block up the tunnel the yeti disappeared down so that at least there will be noise if it comes back.

- Niniel and Zimma rig up some of the chain from the snackrifice table in the entry to the yeti tunnel so that it will make noise if it comes back giving them a bit more notice.

- Niniel then boosts Zemma up so that she can touch the walrus. It feels slightly warm.

- Before she goes to bed, Niniel decides to reverse the flow of her Vampiric Touch spell and manages to deal 34 necrotic dmg to herself and sends 17 HP to Soliana. 

- After she finishes trancing Soliana, goes into the little kitchenette and mucks about with Grim and spell components and when everyone wakes up for the morning she has figured out how to Alarm things, run away really fast (Expeditious Retreat), the cold gave her some ideas (Frost Fingers), Niniel and Zemma moving things around gave her some ideas (Catapult), and the energy that connected her with Niniel for 12 seconds also gave her an idea (Witch Bolt).

- The snackrifices's real name is Stenvar and he's from a small village called Frostvic. There are spirits who live in the area and they require tributes to keep them friendly. The fact that he didn't get sacrificed is probably bad for the village. 

- He's not on the council, so he doesn't really know about the spirits.  

- The plan seems to be to leave Stenvar here while the Keepers go to Frostvic to talk to the council about this whole blood sacrifice thing. 

- Soliana accidentally lets slip the word "snackrifice" which saddens Stenvar.

- Stenvar was drugged when he was brought here, so he's not exactly sure where the village is from here.

- Soliana sighs and goes into the bigger room and starts her one hour ritual to re-summon her in snowy owl form instead of her octopus one. 

- Once Soliana has an owl again, they take her into the yeti room again and the walrus pillar (which she just now found about because all the conversation last night was telepathic).

- Stenvar does not know anything about the walrus pillar / totem.

- Soliana ritually casts Detect Magic. The walrus totem seems to exude transmutation magic.

- Niniel writes in her book to Kraken Daddy, "Why the fuck is there a walrus statue here... sir?" 

- Also, Zemma and Niniel realize that the pillar is now in a different place that it was last night, but there is no sign of it have moved through the room or of its original location. 

- Soliana tries casting Dispel Magic on it, but it does nothing. 

- Niniel casts Eldritch Blast and blows a chunk off the statue.

- Soliana examines the broken spot and the magic seems even throughout the stone. 

- Niniel picks one of the bits up and puts it in her patron pouch and speaks into the pouch asking why there is a walrus here. Also she says the stone is the walrus.

- Soliana uses Shape Water to grab some of the snow from outside (it's still blizzarding) and puts it on the statue. The snow starts to melt.

- Niniel summons her Tentacle and smacks it for 2 cold dmg. There is no perceivable change.

- Everyone feels like the statue is watching them.

- Caleb attempts to connect with the walrus telepathically asking, "Can you hear me?"

- Caleb gets a chorus of voices in his head asking, "Why are you here?"

- He explains about seeking shelter from the blizzard and saving a screaming person from a yeti. 

- The response is "You interfere. You injure. You are not welcome. Here is ours. The village is ours. You are not welcome."

- The response about why sacrifices are required is, "Flesh is life." 

- Caleb is very salty about this response. Something about spouting useless, mystical tautologies. 

- "Find us and learn." 

- To which Caleb responds, "Bet." Caleb takes 7 psychic dmg.

- Caleb finally explains to everyone else why his nose is bleeding.

- Niniel sends some more Eldritch Blasts until the totem cracks in half. Once cracked in half it is no longer magical.

- The Keepers head down the yeti tunnel and leave Stenvar in the outpost to wait out the blizzard.

- Niniel brings out her Dancing Angler fish. 

- Caleb notices that the stairs down are unusually grippy and then realizes the stair treads are paved with teeth. Humanoid looking teeth. Just teeth. Not other bones.

- The stairs finally end and there is a hallway. Each side of the hallway are lined with little boxes made of wood. The boxes seem to be about 4" cubes. 

- Niniel casts Ghostly Gaze and each of the wooden cubes seems to filled of desiccated, humanoid hearts. Niniel darts down the hallway for the one minute her spell lasts and find that the end of the hallway starts to have empty boxes. She makes it about 2/3 of the hallway in that one minute.

- Past the hallway, they emerge from the hallway onto an overlook there is an immense underground chamber with a ceiling covered in bioluminescent moss that casts a blue-green kind of dim light into the cavern. It looks like there is a city here. Or at least buildings. There don't seem to be people walking around.

- The buildings are two or three stories tall and do not reach the ceiling. The doors appear to be larger than average. There are no sights or sounds of living creatures.

- As they turn to follow the path that leads down into the settlement, they notice the opening to the hallways that leads back up to the outpost with Stenvar are flanked by two more statues, one of a bear and another of an owl. They pause before continuing.

- It's finally sensible to send Stardust (owl) on a fly over, so Soliana has to stop cuddling her like baby and self-soothing by petting her soft belly feathers.  

- Stardust flies around through the settlement and notices no signs of living creatures, but everything seems to be made of bone. Not all humanoid bones, some of the bones seem absolutely huge. Like dragon huge. There are more of the statues of different animals throughout the village. Stardust easily sees five of them before she reports back.

 

- 1,800 XP each for 34,000 XP total ea. LEVEL EIGHT, BABY!

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