- Kitty dice
- Soliana casts Guiding Hand to guide them to Clarenville so they don't get lost and spend too long in the woods.
- Once they have walked for a bit, there is a very uncomfortable conversation between Soliana and Caleb where she asks him to explain "sodomy" because of Valar.
- Two days of walking later, they arrive in Clarenville in the late afternoon.
- They go book some rooms in the local tavern "The Goat's Mane" then go to the Stanley Lumber Mill to request a meeting with Thomas Stanley for in the morning. (The specialty drink is a minty, lavender vodka type of thing. It's pretty good.)
- By the time they reach the lumber mill, it is shut down for the day. Caleb writes a note. Something along the lines of "Back from the mission. See you in the morning."
- Soliana ritually casts Detect Magic, and sure enough there are a few stacks of the special trees that are innately magically (enchantment magic) and a few stacks of beams that have been milled from those trees.
- She grabs a few small chunks of the magic wood that broke off the trees that are lying around.
- They go back to the inn. At some point in the evening, Niniel makes conversation with the bartender, and she learns that Thomas Stanley owns the inn, the sawmill, the general store, and an iron works.
- Soliana joins Niniel at the bar trying to learn to be more comfortable in social situations, and Niniel orders her a tiny one of the lavender Mojito drinks, which causes Soliana to learn that Grim can sense her senses when he comments that the drink is nice.
- Niniel encourages Soliana to try to make conversation with the bartender, and she ends up accidentally giving him a lecture about rocks. She gets out her book and is showing pictures. Niniel rescues him by using a Minor Illusion spell to make it look like a cup fell over and spilled so he could excuse himself.
- The bartender gives Soliana a sparkling, fruity wine for her second drink. In a marble cup from a local quarry. Because the bartender is good at social situations.
- The next morning, as they approach the sawmill, the workers are actively milling one of the magical trees, so Niniel uses Minor Illusion to make it sound like a wolf is howling and snarling. The workers kind of look at each other shrug and get back to work.
- As they approach, a well-dressed man greets them. It is Thomas Stanley.
- Thomas is very surprised to find they did not provide any proof of dead werewolves, but is very surprised to hear that the werewolves are only trying to protect the magical trees.
- The conversation does not go well and Thomas and Caleb get more and more heated until Caleb finally loses his temper and puts a psychic knife into Thomas's forehead and Thomas just instantly crumples.
- The world swirls and the party finds themselves back in the stable at The Twilit Grove. The stall where the lightning was originating now has a tree of a similar type that also gives off native Enchantment magic. It's not the exact same species, but maybe the same genus native to this area.
- Soliana goes and checks with Emmyth and they've only been "gone" five or ten minutes.
- Niniel looks for the cairn she built, but she can't find it. She etches with lightning energy a tiny fish head into the back of the tree.
- Once everyone is back inside, Niniel says she's going to bed even though they just woke up in the leap world. Soliana goes off to read about Chislev to prepare for chatting with the priest (Father Westley Powell) before heading back to Arrandale.
- While in the library Soliana Sends to Sir Foxglove, "Leaped again here in Lamara. Stable crackled with lightning. Fought the lumbering of an enchanted grove. Did you sense the pulling in the lay lines?"
- "Interesting. I will have to check. Very unusual since this one is so far from the coast. Wonder what causes them."
- 1,500 XP ea for 18,000 XP total ea.
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