- Dice kitty
- Soliana Messages everyone to convene in the library. (Message x4)
- She says that the Ironmoor jump did not go well, and points out that while she did get a benefit from the anomaly, the effect is not the one she intended.
- She thinks that maybe if she knew what triggered the Kraken to want to aim for world domination maybe it would help her manipulate the energies to better thwart him.
- Niniel doesn't know anything (you can't fix men, honey), but she offers up some of her Kraken-given trinkets to use to aid in a Legend Lore spell.
- Soliana goes to find Ellie and they are mostly growing food crops right now, so she asks if with Soliana's, Niniel's, and Poetry's help they could convert the front lawn into a flower herb garden that would be prettier and more useful than just grass, and Ellie agrees.
- Soliana casts Wither and Bloom 4x times to create a large area of open dirt, which she then helps clear and plan and plant, and then once all the seeds are sprinkled Poetry casts Plant Growth and all the plants pop up very quickly.
- Ellie works on harvesting the plants (lavender and honeysuckle and jasmine and chamomile and other things that smell nice as well as look nice in a garden), and Poetry uses some controlled fire spells to dry them very quickly.
- Soliana takes the pile of newly created incense to the library with Niniel's Patron Pouch and focuses on The Kraken, Sea Lord of the Tidal Dominion while thinking about what triggered it to aim for world domination.
- Soliana's head get woozy, and she is seeing strange things, but she realizes that she is seeing them from the Kraken's POV. She isn't hearing its thoughts, but she is getting a sense of its emotions.
- She finds herself deep in the dark ocean, and she is confused and a little bit injured. One of her tentacles is burning strangely.
- Soliana/Kraken senses a ship coming and easily pulls it under, but as she/it sees the people flailing in the water starting to succumb.
- In the past, the Kraken never thought much about the inhabitants of the ships, but now she/it focuses on them and she/it realizes that as it focuses on them it's changing them, giving them amphibious traits.
- The changed ones are confused and don't know where they are, so the Kraken takes them and puts them somewhere. After a few more ships, the people she/it has gathered start building things, so the next ship, you grab a few supplies and drop them off, and the changed ones keep building things and spreading.
- This keeps going for a while, and eventually she/it can't provide quite enough and they are asking for things, and so the Soliana/Kraken starts to notice where the ships are coming from and starts thinking about where he can get more of this stuff for the changed ones.
- Soliana comes out of it and is just like "huh, I wasn't expecting that"
- Exposition happens.
- She also brings Foxglove into this conversation, and after discussion about how to end the conquering ideation of the Kraken (kill it, remove whatever effect through a spell like Remove Curse, Greater Restoration, or Wish) when Grim pipes up about maybe they could find his old research at the Elder Spire Institute which was about memories and soul manipulation, which could be very useful.
- Soliana Sends to Sharai, "Headmistress, do you have the address for the Teleportation Circle at the Elder Spire Institute? It might be the key to ending the Kraken situation before it works its way this far north."
- "I'll look into it for you. We've never really traveled there as far as I know."
- They decide while they are waiting that maybe they can try to manipulate another anomaly to try again at either siphoning power away from the Kraken or powering up Soliana again
- Soliana suggests up in the mountains that are right over there so that if it goes badly they aren't right there by the ocean.
- Niniel writes in her book to the Kraken, "I don't know exactly how magic went somewhere else. If you send another beak I can try again. Maybe in the mountains."
- The Kraken Sends back, "Find the spot (a mental tether appears in Niniel's head). Also, find the usurper. Give them." (She feels something drop into her Patron Pouch.)
- Niniel tells everyone about the tether and how they can start hiking in that direction in the morning, then excuses herself.
- Back in her little room, she pulls a large shark's tooth out of her pouch that she can immediately sense is magical. She casts Detect Magic on it, and it's a combination of enchantment and necromantic magics. She gets the impression that handing it to Soliana is only one option for delivery. It could also be fashioned into an arrowhead or tiny knife and "delivered" in that way.
- That evening Soliana hears a soft little "tink" at her window.
- She opens the window and looks out and Caleb is down in the garden waving at her.
- She Messages him so that she doesn't have to shout, "Hi, why didn't you just come knock on the door?"
- His response is, "It makes sense I promise. Can you join me?"
- She shrugs and hops out the window and casts Feather Fall. If they are doing things unconventionally, she can play this game.
- Caleb gives an extremely awkward and extremely cute "I like you" speech, and Soliana is extremely flattered and likes the idea of Caleb liking her since she admires him too. They hold hands and walk in the new flower garden in the moonlight. There is also some tentative hugging.
- They return to their separate rooms and Grim tells Soliana that this interaction was AwKwArD, and Soliana tells him that every interaction Soliana has is awkward, so what did he expect and to be nice.
- She sneaks down to the library and grabs one of her mom's old romance novels to read for a bit before she goes into her Trance.
- 3,000 XP ea for 96,000 XP total ea.